A little update on OpenStreetMap
As I wrote before, I’ve been working on an OpenStreetMap application in .NET that renders directly to the screen instead of using pre-rendered tiles. I’ve been working on this for a few hours a week for the last 4 weeks and I’ve made big progress in the load times. It loads the ways & nodes in 20-30secs and renders the map on a 1650×1050 resolution in 0.6-0.8 seconds
It still not real time but I am using the .NET GDI+ library which does not support any hardware acceleration, I have been thinking of moving to a different method of painting like WPF, OpenGL or D3D since those methods do have HW acceleration
As a side project I’ve been working on a little path finding as wel but that is still in a pre-alpha status
Thats it for today